Saturday, April 2, 11:00 AM – 8:00 PM

Storefront for Art and Architecture

97 Kenmare Street, New York

 

Some World Games, designed by Farzin Farzin, is an immersive installation currently on view as part of Closed Worlds, an exhibition curated by Lydia Kallipoliti that presents 41 historical prototypes of closed resource regeneration systems. 
 
 
In Some World Games, visitors are guided along a continuous loop by custom designed virtual reality headsets suspended from a kinetic track. Through the installation, participants explore the historical content of the exhibition in a virtual visual and aural field. Positioning points of view across multiple scales, Some World Games conflates duration and distance into an infinite loop.
 
 
Some More World Games, a day-long hackathon, invites coders, game designers, architects, artists, filmmakers, and others to utilize the installation as an interface to collaboratively create new worlds. By producing tools for virtual exploration, the hackathon seeks to convert kinetic energy into virtual energy, and to generate both new agencies within systems of display and new engagements with control objects.
 
 
To assist with world creation, basic digital assets will be provided in advance. Teams will be assigned at the beginning of the day, and are free to create content in any manner, resulting in a single virtual reality experience that will be uploaded to each headset. At the end of the hackathon, each team will have ten minutes to frame and present its work. The evening will conclude with a Q&A session, followed by a wine reception.

 

Registration

To participate in the hackathon, please see here for more  information. Note: attendance is limited to 20 participants

 

Lead Hackers

Kaho Abe

John Arnold

Ezio Blasseti

Nick Fox-Gieg

Tims Gardner

Farzin Lotfi-Jam

Ramsey Nasser

Daniel Perlin

Dan Taeyoung

George Valdes + Rohan Sawhney + Clayton Peterson

 

SCHEDULE

Hackathon 

11:00 am – 11:15 am – Introductions with lead hackers; tour of installation

11:15 am – 11:30 am – Overview of assets; team assignments

11:30 am – 2:30 pm – Breakout hacking and world creation

2:30 pm – 3:00 pm – Break

3:00 pm – 5:30 pm – Projects uploaded to headsets; testing on track; group troubleshooting

5:30 pm – 6:00 pm – Break

Public Presentation

6:00 pm – 8:00 pm – Public presentation and testing followed by Q&A and wine reception

 

Social

@StorefrontNYC

@farzinfarzin

#ClosedWorlds

#SomeWorldGames

 

Bios

 

Ezio Blasetti

Registered architect in Europe (TEE-TCG), holds a masters of science in advanced architectural design from Columbia University after having previously studied in Athens and Paris. His academic and professional research focuses on the application of advanced technologies in all phases of architectural design, from the initial composition to the digital and robotic fabrication. He is a founding partner at Maeta Design, an architectural design and research firm based in Brooklyn, NY. In 2009 he co-founded ahylo, an architectural design and construction practice as well as “apomechanes”, an annual intensive design lab on algorithmic processes and fabrication. Founder of algorithmicdesign.net, Ezio’s recent collaborations include new territories, biothing, acconci studio, a|Um studio and serge studio. He has taught generative design studios and seminars by means of computational geometry and digital fabrication at PennDesign, Columbia University, Pratt Institute, Rensselar Polytechnic Institute, Sciarc, Cooper Union, the Architectural Association, Michigan University, University of Technology Sydney and the Bartlett. In 2004 he co-founded otn studio, a young design-build practice and completed several projects in Greece. His work has been exhibited and published internationally and is part of the permanent collection of the Centre Pompidou.

Tims Gardner

Tims Gardner is an artist and engineer whose work unites games, installations, virtual reality, and functional programming. A longtime member of Kitchen Table Coders and cofounder of LiveCodeNYC, his ongoing projects include Arcadia, the full integration of Clojure and Unity.

Nick Fox-Gieg

Nick Fox-Gieg is an animator and VR developer based in New York and Toronto. His awards include a 2012 Eyebeam Fellowship and the jury prize for Best Animated Short at SXSW 2010; his work has also screened at the Ottawa, Rotterdam, and TIFF film festivals, at the Centre Pompidou, and on CBC TV. Fox-Gieg holds an MFA from the California Institute of the Arts and a BFA from Carnegie Mellon University. Most recently, he’s been working on virtual reality, realtime puppetry, binaural sound, and motion capture projects at Framestore and [Secret Project TBA].

Farzin Lotfi-Jam

Farzin Farzin was founded in 2008 by Farzin Lotfi-Jam. Lotfi-Jam (b. 1984, Tehran) is an adjunct professor in architecture at Columbia University, and holds advanced degrees from Columbia University and RMIT University in Melbourne Australia. He is a 2015-2017 Fellow of the Akademie Schloss Solitude in Stuttgart and was a 2013-2014 Sanders Fellow at the University of Michigan.

Ramsey Nasser

Ramsey Nasser is a computer scientist, game designer, and educator based in Brooklyn. He researches programming languages by building tools to make computation more expressive and implementing projects that question the basic assumptions we make about code itself. His games playfully push people out of their comfort zones, and are often built using experimental tools of his design. A former Eyebeam fellow and a member of Kitchen Table Coders, when he is not reasoning about abstract unintuitive machines, he builds and maintains vintage motorcycles.

 

Dan Taeyoung

Dan Taeyoung works at the intersection of architecture, technology, community, and believes that radical architecture is achieved through applied anthropology, activist real estate, and critical engineering. He is a co-founder of Prime Produce, an intentional guild for social good in New York City, and Adjunct Assistant Professor at Columbia University’s Graduate School of Architecture, Planning and Preservation, where he teaches on representational strategies and experimental design tools.

George Valdes

George Valdes serves as the VP of Product at IrisVR, a company dedicated to bringing the efficiencies and new opportunities afforded by virtual reality to the A/E/C industry and beyond.  Prior to IrisVR, George was the Director of Design and Product Marketing at Augmate, a wearable environment management platform focusing on improving the way we work. In 2013, he co-founded Built-In: The Architecture and Entrepreneurship Meeting, the largest meetup in NYC devoted to fostering entrepreneurship within the A/E/C industries. George received his Masters Degree from the Graduate School of Architecture, Planning and Preservation at Columbia University.