Some More World Games: Virtual Reality Hackathon
Saturday April 2, 2016
Some World Games, 2016. Designed by Farzin Farzin as part of the "Closed Worlds" exhibition at Storefront for Art and Architecture. Photograph by Miguel de Guzmán.
Saturday, April 2, 11:00 AM – 8:00 PM
Storefront for Art and Architecture
97 Kenmare Street, New York
To participate in the hackathon, please see here for more information. Note: attendance is limited to 20 participants
George Valdes + Rohan Sawhney + Clayton Peterson
11:00 am – 11:15 am – Introductions with lead hackers; tour of installation
11:15 am – 11:30 am – Overview of assets; team assignments
11:30 am – 2:30 pm – Breakout hacking and world creation
2:30 pm – 3:00 pm – Break
3:00 pm – 5:30 pm – Projects uploaded to headsets; testing on track; group troubleshooting
5:30 pm – 6:00 pm – Break
6:00 pm – 8:00 pm – Public presentation and testing followed by Q&A and wine reception
Registered architect in Europe (TEE-TCG), holds a masters of science in advanced architectural design from Columbia University after having previously studied in Athens and Paris. His academic and professional research focuses on the application of advanced technologies in all phases of architectural design, from the initial composition to the digital and robotic fabrication. He is a founding partner at Maeta Design, an architectural design and research firm based in Brooklyn, NY. In 2009 he co-founded ahylo, an architectural design and construction practice as well as “apomechanes”, an annual intensive design lab on algorithmic processes and fabrication. Founder of algorithmicdesign.net, Ezio’s recent collaborations include new territories, biothing, acconci studio, a|Um studio and serge studio. He has taught generative design studios and seminars by means of computational geometry and digital fabrication at PennDesign, Columbia University, Pratt Institute, Rensselar Polytechnic Institute, Sciarc, Cooper Union, the Architectural Association, Michigan University, University of Technology Sydney and the Bartlett. In 2004 he co-founded otn studio, a young design-build practice and completed several projects in Greece. His work has been exhibited and published internationally and is part of the permanent collection of the Centre Pompidou.
Nick Fox-Gieg is an animator and VR developer based in New York and Toronto. His awards include a 2012 Eyebeam Fellowship and the jury prize for Best Animated Short at SXSW 2010; his work has also screened at the Ottawa, Rotterdam, and TIFF film festivals, at the Centre Pompidou, and on CBC TV. Fox-Gieg holds an MFA from the California Institute of the Arts and a BFA from Carnegie Mellon University. Most recently, he’s been working on virtual reality, realtime puppetry, binaural sound, and motion capture projects at Framestore and [Secret Project TBA].
Farzin Farzin was founded in 2008 by Farzin Lotfi-Jam. Lotfi-Jam (b. 1984, Tehran) is an adjunct professor in architecture at Columbia University, and holds advanced degrees from Columbia University and RMIT University in Melbourne Australia. He is a 2015-2017 Fellow of the Akademie Schloss Solitude in Stuttgart and was a 2013-2014 Sanders Fellow at the University of Michigan.
Ramsey Nasser is a computer scientist, game designer, and educator based in Brooklyn. He researches programming languages by building tools to make computation more expressive and implementing projects that question the basic assumptions we make about code itself. His games playfully push people out of their comfort zones, and are often built using experimental tools of his design. A former Eyebeam fellow and a member of Kitchen Table Coders, when he is not reasoning about abstract unintuitive machines, he builds and maintains vintage motorcycles.
Dan Taeyoung works at the intersection of architecture, technology, community, and believes that radical architecture is achieved through applied anthropology, activist real estate, and critical engineering. He is a co-founder of Prime Produce, an intentional guild for social good in New York City, and Adjunct Assistant Professor at Columbia University’s Graduate School of Architecture, Planning and Preservation, where he teaches on representational strategies and experimental design tools.
George Valdes serves as the VP of Product at IrisVR, a company dedicated to bringing the efficiencies and new opportunities afforded by virtual reality to the A/E/C industry and beyond. Prior to IrisVR, George was the Director of Design and Product Marketing at Augmate, a wearable environment management platform focusing on improving the way we work. In 2013, he co-founded Built-In: The Architecture and Entrepreneurship Meeting, the largest meetup in NYC devoted to fostering entrepreneurship within the A/E/C industries. George received his Masters Degree from the Graduate School of Architecture, Planning and Preservation at Columbia University.